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The material libraries for the various buildings can be found at:
C:\Program Files\OpenStudio 1.11.0\share\openstudio-1.11.0\OSApp
If you open one of these in a text editor, you can see how things are set up. You can follow much of the same process as is shown at:
https://www.youtube.com/watch?v=DeAbTl_h8fM (make sure you turn on your closed captions so you can follow what each step is doing)
Save your new, custom library with a new name (making sure not to alter the existing libraries)
Then, in OpenStudio, go to File > Load Library
Assuming you have done everything correctly, you should have your newly created library to choose from.
I am hoping that there is a better method, using something in the OpenStudio interface, which is much more user friendly, but this one seems to work.
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Asked: 2015-10-30 03:53:19 -0600
Seen: 1,057 times
Last updated: Jun 17 '16
In the post you linked to, it may have been Windows 10 specific vs. the issue related to preventing the user from typing invalid values. Not sure if this needs to be a new post. It is good to have you chime in the other post. Then we know it isn't just happening to one person. Haven't filed issue yet since we didn't test internally, but if more than one person sees it, then we can get an issue filed for it.
Having the same problem, using windows 10.
I think the issue here is the difference between creating a material for use in the current model, and saving it so that it can be used again in a different project without having to recreate it. I am also trying to figure out how to do that. Unfortunately, I haven't seen it in any tutorials or guides, yet.
This isn't really an answer. Next time, please add a comment to the original post instead.
You can use any osm as a 'library' file, as mentioned here.