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How do I get overhang/fins shading surface in unique shading group from context/ground shading objects?

When importing a gbXML file, I have many different shading surfaces. Some are fins, overhangs, adjacent buildings and ground. All have unique shade surfaceIDs, and unique names. I want to try to get all the fins and overhangs assigned to "Building" shading group and Adjacent Buildings and Ground to "Site" shading group so I can assign constructions and cost objects only to the Building Shading. How can I do this? Attached is the gbXML file that I'm importing.

Attached are images of gbXML and here is the link to download:

https://perkinswill.box.com/s/5xx8jm6dc2hooe1ssb7aa3dyf9a1z6gi

Capture.PNG

Capture2.PNG

Here is an image of what it looks like once imported to OS:

Capture3.PNG

How do I get overhang/fins shading surface in unique shading group from context/ground shading objects?

When importing a gbXML file, I have many different shading surfaces. Some are fins, overhangs, adjacent buildings and ground. All have unique shade surfaceIDs, and unique names. I want to try to get all the fins and overhangs assigned to "Building" shading group and Adjacent Buildings and Ground to "Site" shading group so I can assign constructions and cost objects only to the Building Shading. How can I do this? Attached is the gbXML file that I'm importing.

Attached are images of gbXML and here is the link to download:

https://perkinswill.box.com/s/5xx8jm6dc2hooe1ssb7aa3dyf9a1z6gi

Capture.PNG

Capture2.PNG

Here is an image of what it looks like once imported to OS:

Capture3.PNG