When importing a gbXML file, I have many different shading surfaces. Some are fins, overhangs, adjacent buildings and ground. All have unique shade surfaceIDs, and unique names. I want to try to get all the fins and overhangs assigned to "Building" shading group and Adjacent Buildings and Ground to "Site" shading group so I can assign constructions and cost objects only to the Building Shading. How can I do this? Attached is the gbXML file that I'm importing.
Attached are images of gbXML and here is the link to download:
https://perkinswill.box.com/s/5xx8jm6dc2hooe1ssb7aa3dyf9a1z6gi
Here is an image of what it looks like once imported to OS: