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How does one model complex shading with many surfaces in OS?

I am trying to model the shading effects from vertical scrims that have many circular holes cut out of them. They effectively allow more sunlight through than opaque shade, so an increased transmissivity on the shading surface would work. Is there a way to do this in OpenStudio?

How does one model complex shading with many surfaces in OS?

I am trying to model the shading effects from vertical scrims that have many circular holes cut out of them. They effectively allow more sunlight through than opaque shade, so an increased transmissivity on the shading surface would work. Is there a way to do this in OpenStudio?

How does one model complex shading with many surfaces in OS?

I am trying to model the shading effects from vertical scrims that have many circular holes cut out of them. They effectively allow more sunlight through than opaque shade, so an increased transmissivity on the shading surface would work. Is there a way to do this in OpenStudio?