Shading calculations
Hello everyone,
I am wondering how shading calculations are performed on a wide surface with PV. Specifically, if a shadow is cast over part of the surface, how does that affect the performance of that whole surface? I am simulating a row of panels with a single surface (to avoid having to draw 1000's of surfaces, it's a large system), but I am concerned that generation numbers are lower than they should be due to the whole surface being 'shaded' when only a part of it is.
I hope that was clear, please comment if I need to clarify.
Thank you