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How to Model Inset Windows

asked 2017-06-06 17:52:17 -0600

DW's avatar

I have started on an energy model and I've run into a conundrum given the usual method of modeling walls as 2D surfaces in Sketchup.

The building I am modeling has windows that are inset (see the revit and streetview images below). I have considered three options, and I don't know which is best.

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The building is really interesting, I'm just not sure how to model it correctly. These are the three (admittedly bad) ideas I've come up with so far:

image description

Option A: I model the walls as flat. Problem: I miss out on the shading that is provided by the inset.

image description

Option B: I model shading devices around each window. Problem: the shading devices will cover much of the exterior wall thus affecting the solar heat gains through the opaque envelope

image description

Option C: I model the windows as pushed-in from the flat wall. Problem: the solar gains now appear closer to the center of the zones, I have to re-classify each subsurface around the window when I push it in and these are subsurfaces so I cannot set them as adiabatic so I will have more envelope surface area inside each zone than I want - also it's really time consuming.

If you had this project, which option would you choose? Is there a better way that I'm not thinking of? Any advice would be appreciated.

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answered 2017-06-06 23:47:34 -0600

Christopher's avatar

I have done simulations like these by using option B, but with one extra setting in the idf: Just set an Output:Diagnostics object as 'DoNotMirrorDetachedShading'. That way the shading of your shading devices will only occur in the direction of the surface normal (which obviously should point in the direction of the window), so the walls behind them won't be affected. The darker purple color represent the side of the surface which the normal points to, which means the shading surfaces in your image are oriented the wrong way.

If you are using OpenStudio, you can use the 'AddOutputDiagnostics' Measure from BCL and select the 'DoNotMirrorDetachedShading' option.

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Asked: 2017-06-06 17:52:17 -0600

Seen: 589 times

Last updated: Jun 06 '17