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Making a new construction in Sketchup 2016 using Open Studio Plug-in

asked 2016-12-13 13:31:58 -0500

SLewis637's avatar

updated 2017-01-30 05:01:17 -0500

I'm trying to make a new material and a new construction in Sketchup Pro 2016 using the Open Studio Plug-in and the Inspector tool. Basically, I'm trying to turn a corridor wall that I drew into an air wall, because it doesn't actually exist. That's what they did in the training video, but there are no "OpenStudio Construction" or "OpenStudio Materials" sections in my inspector tool.

I've been trying to follow the following training videos here, but I do not have the same options. My version might be newer than the one used in the video.

Any tips?

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I have exactly the same problem. Did you find a solution? It's a major stop just at Video 2 !!!

vaniad25's avatar vaniad25  ( 2017-01-29 18:54:09 -0500 )edit

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answered 2017-01-30 05:20:54 -0500

Since OpenStudio 1.10.0 (see this commit), the ability to edit many objects was removed from the Sketchup Plugin for two reasons:

  • Fix issue #1979 where objects being created in Sketchup plugin ended up lacking some required default values, inevitably causing the application to crash on forward translation (OSM -> IDF)
  • These objects are editable and available in the OpenStudio App itself

Long story short, open your model in the OpenStudio Application, create your materials and constructions there. Then go back to Sketchup to assign these to specific walls.

Worth noting a few key points:

  • You can create placeholder constructions by assigning any materials to them quickly: what is linked to the surface when you assign a construction is the construction's handle. You can then modify the construction's material later on and it'll still work fine.
  • You could also use the user script under Extentions/OpenStudio User Scripts/On-Demand Template Generators/Space Type and Construction Set Wizard to add template items like constructions, schedules, and space types.
  • Remember to try to not hard-assign any constructions to surfaces where you don't absolutely have to hard-assign but rather try to rely on inheritance (see model_objects#inheritance) by setting them at higher levels first (Building, Building Story, Space Type, etc). That'll make your life much easier if you have to change something later on, using a measure or not.

Related questions:

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answered 2017-01-30 11:06:28 -0500

Bob Fassbender's avatar

updated 2017-01-30 12:07:11 -0500

I agree with Julien. We will edit this video or at least create an annotation until we go to version 2.0.

But to follow along, Step-by-Step, You can just skip the step on creating materials because an Airwall is already in the constructions.

Thanks for taking the training.

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Asked: 2016-12-13 13:31:58 -0500

Seen: 890 times

Last updated: Jan 30 '17