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Since OpenStudio 1.10.0 (see this commit), the ability to edit many objects was removed from the Sketchup Plugin for two reasons:

  • Fix issue #1979 where objects being created in Sketchup plugin ended up lacking some required default values, inevitably causing the application to crash on forward translation (OSM -> IDF)
  • These objects are editable and available in the OpenStudio App itself

Long story short, open your model in the OpenStudio Application, create your materials and constructions there. Then go back to Sketchup to assign these to specific walls.

Worth noting a few key points:

  • You can create placeholder constructions by assigning any materials to them quickly: what is linked to the surface when you assign a construction is the construction's handle. You can then modify the construction's material later on and it'll still work fine.
  • You could also use the user script under Extentions/OpenStudio User Scripts/On-Demand Template Generators/Space Type and Construction Set Wizard to add template items like constructions, schedules, and space types.
  • Remember to try to not hard-assign any constructions to surfaces where you don't absolutely have to hard-assign but rather try to rely on inheritance (see model_objects#inheritance) by setting them at higher levels first (Building, Building Story, Space Type, etc). That'll make your life much easier if you have to change something later on, using a measure or not.

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