How to represent a tree shading properly
I want to create a row of trees around my house, which has many windows on one side, and the position of the trees is very important. I’d like to represent the trees as realistically as possible. I’ve already read some guides and I understand that EnergyPlus doesn’t allow very complex shading geometry.
My question is: what is the best way to represent a tree so that it’s realistic but still acceptable and not too heavy for the program?
I’ve looked through existing questions but haven’t found an answer. I also saw the tree modeling video on YouTube by Helix Energy Partners LLC, but it doesn’t represent a real tree and realistic shading in my case. If someone could attach a picture/screenshot of the best way to do this, it would be very helpful and save me a lot of time, because many of the things I’ve tried either don’t represent reality well enough, or, when they do, I run into problems in the simulation.
@jaksaaa555 if you search Unmet Hours posts for "tree", you'll find 70+ questions. The most relevant seem to be:
Does that answer your question?