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The typical way to add/remove heat from a zone without also adding electricity or fuel use is to use an OtherEquipment object and set its Fuel Type field to "None". As the documentation states:

If the None fuel type is selected (the default if left blank), no end uses will be associated with the object, only the zone gains.

You can read more about how this object works here, for example.

The typical way to add/remove heat from a zone without also adding electricity or fuel use is to use an OtherEquipment object and set its Fuel Type field to "None". "None" (or leave it blank). As the documentation states:

If the None fuel type is selected (the default if left blank), no end uses will be associated with the object, only the zone gains.

You can read more about how this object works here, for example.