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  1. Looks like the 'S' in 'OpenStudio' needs to be capitalized in your constructor call. To add coils to an empty loop, you can get get the airloop's supplyOutletNode and use the the addToNode method that the coil inherits from the 'StraightComponent' class.

  2. I'm pretty sure SetpointManagers aren't automatically created when you add a coil. You might be thinking of ControllerWaterCoil objects, which are created with a coil at least in the UI. Could be wrong though...

  1. Looks like the 'S' in 'OpenStudio' needs to be capitalized in your constructor call. To add coils to an empty loop, you can get get the airloop's supplyOutletNode and use the the addToNode method that the coil inherits from the 'StraightComponent' class.

  2. I'm pretty sure SetpointManagers aren't automatically created when you add a coil. You might be thinking of ControllerWaterCoil objects, which are created with a coil at least in the UI. Could be wrong though...though, do you have a source for that information?