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Dear Steph,

The issue is that you are using the modifier name rather than the "floor" material it modifies for the polygon, so it has no material. This is the same as a "void" surface, which will be present but invisible. Simply change the modifier on your polygon to "floor" and similarly fix your other surfaces so the scene will render correctly.

Thank you for being one of the first to exercise these new Radiance capabilities!

Best, -Greg