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Without a file to test, it is difficult to know. One error that you may be referring to is "DXFOut: Could not triangulate surface=X, check surface vertex order(entry)." If this is the message you are getting, I would suggest that you do not ignore it but instead look at the order of vertices for all your surfaces and make sure they are all rotating the same way when viewed from outside. This can be a tricky problem to track down depending on how many surfaces you have.