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Hilly, forrested context, what's the best way to include?

I'm wondering if anyone has a good workflow for incorporating steep nearby hills and trees in the model. I'm thinking to include approximate shading surfaces to simulate the fact that some surfaces won't receive much direct solar radiation at certain orientations, but curious if there is a more accurate way of coming up with such shading surfaces.

Hilly, forrested context, what's the best way to include?

I'm wondering if anyone has a good workflow for incorporating steep nearby hills and trees in the model. I'm thinking to include approximate shading surfaces to simulate the fact that some surfaces won't receive much direct solar radiation at certain orientations, but curious if there is a more accurate way of coming up with such shading surfaces.