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2023-07-26 11:21:15 -0500 edited answer How to create retro-reflective material for daylighting simulations?

If you have a function describing the retroreflective behavior of your material, i.e., a BRDF, then you can use this fun

2023-07-26 11:20:23 -0500 received badge  Rapid Responder (source)
2023-07-26 11:20:23 -0500 answered a question How to create retro-reflective material for daylighting simulations?

If you have a function describing the retroreflective behavior of your material, i.e., a BRDF, then you can use this fun

2023-04-09 11:26:55 -0500 received badge  Rapid Responder (source)
2023-04-09 11:26:55 -0500 answered a question Hemispherical projection vs equisolid projection

I'm not sure which post included this document or who authored it, but they misspoke when they said that the hemispheric

2021-11-07 10:46:06 -0500 answered a question DesignBuilder-Radiance

Assuming this switch corresponds to the "-u" option in Radiance, it rarely makes a big difference. If you are generatin

2021-11-07 10:44:01 -0500 answered a question Ground Plane extension size for daylighting analysis

I don't know that there's a good rule of thumb, but in general your ground plane should be large enough to capture any s

2021-10-22 19:32:12 -0500 commented answer How does the Radiance treat path termination when pathtracing diffuse reflections?

Yes, you are correct. The -lr -N is a hard upper limit on reflections, though setting -lr 0 is pure RR limited only by

2021-10-19 12:06:35 -0500 commented answer How does the Radiance treat path termination when pathtracing diffuse reflections?

Technically, Russian roulette happens between when you reach the lower weight limit set by -lw and the number of bounces

2021-10-19 10:32:29 -0500 commented answer How does the Radiance treat path termination when pathtracing diffuse reflections?

The code is always the ultimate reference, and your understanding of it is correct. It is the man page you are using th

2021-09-30 13:22:43 -0500 answered a question Need help to get started with daylighting

The most comprehensive resource to understand Radiance is still "Rendering with Radiance," which is available as a $7 US

2021-09-23 11:47:32 -0500 answered a question How to install Radiance on macOS?

You start from www.radiance-online.org, click on the Download/Install link near the top, then the "Radiance Installers"

2021-07-02 10:46:48 -0500 received badge  Rapid Responder (source)
2021-07-02 10:46:48 -0500 answered a question How to generate point-in-time sky-vectors for sun-coefficient step in five-phase method

The "-5" option to gendaymtx is special to the 5-phase method, and puts all the solar energy into a single patch, re-nor

2021-06-29 15:29:14 -0500 commented answer What is the "up" direction defined by -u for the sample hemisphere of the rfluxmtx program

Yes, that is correct.

2021-06-29 14:04:09 -0500 commented answer What is the "up" direction defined by -u for the sample hemisphere of the rfluxmtx program

I think you may be confusing the "up" direction with the hemisphere normal, which is determined from the surface normal,

2021-06-29 14:02:53 -0500 commented answer What is the "up" direction defined by -u for the sample hemisphere of the rfluxmtx program

I think you may be confusing the "up" direction with the hemisphere normal, which is determined from the surface normal

2021-06-29 10:56:11 -0500 answered a question What is the "up" direction defined by -u for the sample hemisphere of the rfluxmtx program

The "up" direction for the hemisphere orients the coordinate system. In this case, setting "up" to +Y is the same as "n

2021-06-29 10:56:11 -0500 received badge  Rapid Responder (source)
2021-06-14 21:32:29 -0500 commented answer How does the Radiance treat path termination when pathtracing diffuse reflections?

Yes, you should set -ab N -lr -N if you want to increase the maximum number of reflections, which can be as high as you

2021-06-14 13:57:24 -0500 edited answer How does the Radiance treat path termination when pathtracing diffuse reflections?

It's complicated. The -ab parameter sets a hard limit on the number of indirect diffuse bounces, so you should set thi

2021-06-14 13:55:11 -0500 answered a question How does the Radiance treat path termination when pathtracing diffuse reflections?

It's complicated. The -ab parameter sets a hard limit on the number of indirect diffuse bounces, so you should set thi

2021-06-14 13:55:11 -0500 received badge  Rapid Responder (source)
2021-03-18 10:53:01 -0500 answered a question RADIANCE Three-Phase Method - modeling only clear glass

Hi Steph, What is your reason for running a 3-phase (or 5-phase) method in this instance? Are you planning to replace

2021-03-18 10:45:33 -0500 edited answer Generating view matrices for multiple glazing apertures in Radiance?

While it is true that you can only have one sender object per rfluxmtx calculation, you can specify as many "receiver" o

2021-03-18 10:35:38 -0500 answered a question Generating view matrices for multiple glazing apertures in Radiance?

Technically, you can specify as many "receiver" objects as you like in one run of rfluxmtx, in this case windows. You n

2020-04-12 10:17:12 -0500 answered a question radiance running on Windows cannot support parallel computing

Parallel operation requires memory sharing, which Windows does not support in the same way as Unix. There are still a f

2020-02-17 13:25:57 -0500 edited answer findglare and glarendx

There is a bug in the dgi calculation of glarendx when sources are behind the viewer. Raphael Compagnon wrote this part

2020-02-14 09:36:10 -0500 answered a question findglare and glarendx

There is a bug in the dgi calculation of glarendx when sources are behind the viewer. Raphael Compagnon wrote this part

2020-01-20 12:00:44 -0500 answered a question Downgrade IDF 9.x to 7.x: Viewfactor calculation using Radiance eplus_adduvf.exe

I went ahead and updated the eplus_adduvf code to work with EnergyPlus 9.x. You can get the source from https://www.rad

2020-01-19 13:19:38 -0500 commented answer Downgrade IDF 9.x to 7.x: Viewfactor calculation using Radiance eplus_adduvf.exe

Thanks for sending me the IDD files in an e-mail, this is probably all I need.

2020-01-19 13:16:06 -0500 commented answer Downgrade IDF 9.x to 7.x: Viewfactor calculation using Radiance eplus_adduvf.exe

I don't know how to install EnergyPlus. Is it Windows-only? I know it's lame, but I don't have access to a Windows box

2020-01-19 10:15:38 -0500 commented answer Downgrade IDF 9.x to 7.x: Viewfactor calculation using Radiance eplus_adduvf.exe

Developer here. This is really helpful -- thanks! What else has changed affecting the following IDF object types? Zon

2020-01-19 10:15:04 -0500 commented answer Downgrade IDF 9.x to 7.x: Viewfactor calculation using Radiance eplus_adduvf.exe

Developer here. This is really helpful -- thanks! What else has changed affecting the following IDF object types? Zone

2019-07-21 11:00:37 -0500 commented question Buffer overflow detected when rfluxmtx is running

I don't know what could be causing this -- the "-v" option means that it dies before getting to the rcontrib call. Coul

2019-07-21 10:59:03 -0500 commented question Buffer overflow detected when rfluxmtx is running

I've not seen this error -- suspicious that it has something to do with your VM. Try running rfluxmtx with the "-v" mod

2019-05-28 16:32:22 -0500 commented question View matrix MS Windows vs Linux

I have no idea, unfortunately...

2019-05-28 16:00:47 -0500 commented question View matrix MS Windows vs Linux

Our plan over the next months is to develop a tool that will help figure out the resolution needed for window matrix and

2019-05-25 08:23:57 -0500 commented question View matrix MS Windows vs Linux

Different by how much? Is it a systematic error, where one or the other is consistently greater, or have you noticed so

2019-03-28 09:21:48 -0500 answered a question Couldnt wrap BSDF

rcontrib can only recover from binary output formats, not ASCII.

2019-03-04 14:16:34 -0500 commented answer Radiance's radiation spectrum

Sort of. Radiance doesn't compute or maintain surface temperatures, which you need to compute longwave radiation in a c

2019-03-04 10:51:13 -0500 answered a question Radiance's radiation spectrum

Hi Lasse, You already started a thread on this on Discourse. I recommend we keep this information together there. In

2019-01-23 11:54:54 -0500 commented answer why did the illuminance results become so much higher when put several points together

It looks right to me. You should not be getting this error. Perhaps you could package together your files and list of

2019-01-22 22:00:26 -0500 commented answer why did the illuminance results become so much higher when put several points together

Best to follow standard practice of dividing photometry by 179 on the way in and multiplying by 179 on the way out. Oth

2019-01-22 11:50:38 -0500 commented answer why did the illuminance results become so much higher when put several points together

Read the gensky man page to be sure. The -b option expects radiance, which is roughly luminance/179. Similarly, the -R

2019-01-21 11:14:18 -0500 commented answer why did the illuminance results become so much higher when put several points together

I noticed the issue with the window as well, but assumed William was hand-editing the output of genbox for the room to c

2019-01-21 11:11:42 -0500 answered a question why did the illuminance results become so much higher when put several points together

Your ground plane is simply too large. At most, I would use something 10x as big as your space. Yours is 4000 times bi

2019-01-12 10:55:03 -0500 answered a question oconv: fatal - (E:\sky.mat): undefined modifier " ■#"

Yes, it's sort of like a mystery where you've been handed only a single clue, the implication being there is a dead body

2018-11-16 10:38:54 -0500 edited answer Overlapping surfaces in Radiance

If the two surfaces are actually coincident, not just close to each other, then which surface is "hit" will be (somewhat

2018-11-16 10:34:50 -0500 answered a question Overlapping surfaces in Radiance

If the two surfaces are actually coincident, not just close to each other, then which surface is "hit" will be (somewhat