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Heat transfer between floors placed at different heights

In order to check compliance with a thermal comfort standard, we need to model and analyze temperature and thermal loads of 3 different floors of a building: ground floor, top floor and a floor at mid-height.

The standard recommends not to consider any surfaces adiabatic, accounting for heat transfer between all adjacent surfaces, so that the effect of the adjacent floors are considered.

We have come up with the following procedure:

  1. The floors are modeled all adjacent and we solve the adjacencies between them to establish the correspondent floor and ceiling surfaces as boundary condition objects of each other.

  2. In the ‘BuildingSurface:Detailed’ object, we edit the Z-coordinates to place each floor at its real height (since we account for natural ventilation and neighboring surfaces shading in these simulations, we considered we should keep the floors at the proper heights).

  3. We remove Sun/Wind exposure and the View Factor to Ground from the formerly-adjacent floors and ceilings.

    **The fenestration surfaces of each floor also have their Z-coordinates edited

Is this procedure technically solid? Is there a more correct or efficient way to model this?

Thank you!

Heat transfer between floors placed at different heights

In order to check compliance with a thermal comfort standard, we need to model and analyze temperature and thermal loads of 3 different floors of a building: ground floor, top floor and a floor at mid-height.

The standard recommends not to consider any surfaces adiabatic, accounting for heat transfer between all adjacent surfaces, so that the effect of the adjacent floors are considered.

We have come up with the following procedure:

  1. The floors are modeled all adjacent and we solve the adjacencies between them to establish the correspondent floor and ceiling surfaces as boundary condition objects of each other.

  2. In the ‘BuildingSurface:Detailed’ object, we edit the Z-coordinates to place each floor at its real height (since we account for natural ventilation and neighboring surfaces shading in these simulations, we considered we should keep the floors at the proper heights).

  3. We remove Sun/Wind exposure and the View Factor to Ground from the formerly-adjacent floors and ceilings.

    **The fenestration surfaces of each floor also have their Z-coordinates edited

Is this procedure technically solid? Is there a more correct or efficient way to model this?

Thank you!