Hello,
I would really appreciate help in applying the PixelCounting method for ShadowCalculation in combating a fatal error related to degenerate/convex surfaces.
I received help in locating the following documentation, however I do not know how to apply it.
https://bigladdersoftware.com/epx/docs/9-3/input-output-reference/group-simulation-parameters.html#shadowcalculation
https://bigladdersoftware.com/epx/docs/9-3/engineering-reference/shading-module.html#pixel-counting
Thank you, Cullen