Hi all,
I´m making some tests with the new PixelCounting
shading feature of E+ 9.3 but I don´t seem to get it to work.
So far I have tested it on machine with a NVIDIA QUADRO P620 4GB with 512 CUDA core Pascal GPUs, but the error log that comes out reflects as if the PixelCounting was being ignored, as I get a bunch of these:
** Severe ** Problem in interior solar distribution calculation (CHKBKS)
** ~~~ ** Solar Distribution = FullInteriorExterior will not work in Zone=ATTECHNIQUE
** ~~~ ** because vertex 2 of back surface=ATTECHNIQUEDOOR0 is in front of receiving surface=ATTECHNIQUEEXTWALL1
** ~~~ ** (Dot Product indicator=11.1000)
** ~~~ ** Check surface geometry; if OK, use Solar Distribution = FullExterior instead.
There is no message on the error log on why PixelCounting
is not in use and if I run the file on a different machine (without graphic card) using PolygonClipping
I get exactly the same results.
Does PixelCounting
require any specific GPU configuration or settings somewhere else?
Thanks! Rafael