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Enable pixel counting

Hi all,

I´m making some tests with the new PixelCounting shading feature of E+ 9.3 but I don´t seem to get it to work.

So far I have tested it on machine with a NVIDIA QUADRO P620 4GB with 512 CUDA core Pascal GPUs, but the error log that comes out reflects as if the PixelCounting was being ignored, as I get a bunch of these:

   ** Severe  ** Problem in interior solar distribution calculation (CHKBKS)
   **   ~~~   **    Solar Distribution = FullInteriorExterior will not work in Zone=ATTECHNIQUE
   **   ~~~   **    because vertex 2 of back surface=ATTECHNIQUEDOOR0 is in front of receiving surface=ATTECHNIQUEEXTWALL1
   **   ~~~   **    (Dot Product indicator=11.1000)
   **   ~~~   **    Check surface geometry; if OK, use Solar Distribution = FullExterior instead.

There is no message on the error log on why PixelCounting is not in use and if I run the file on a different machine (without graphic card) using PolygonClipping I get exactly the same results.

Does PixelCounting require any specific GPU configuration or settings somewhere else?

Thanks! Rafael

Enable pixel counting

Hi all,

I´m making some tests with the new PixelCounting shading feature of E+ 9.3 but I don´t seem to get it to work.

So far I have tested it on machine with a NVIDIA QUADRO P620 4GB with 512 CUDA core Pascal GPUs, but the error log that comes out reflects as if the PixelCounting was being ignored, as I get a bunch of these:

   ** Severe  ** Problem in interior solar distribution calculation (CHKBKS)
   **   ~~~   **    Solar Distribution = FullInteriorExterior will not work in Zone=ATTECHNIQUE
   **   ~~~   **    because vertex 2 of back surface=ATTECHNIQUEDOOR0 is in front of receiving surface=ATTECHNIQUEEXTWALL1
   **   ~~~   **    (Dot Product indicator=11.1000)
   **   ~~~   **    Check surface geometry; if OK, use Solar Distribution = FullExterior instead.

There is no message on the error log on why PixelCounting is not in use and if I run the file on a different machine (without graphic card) using PolygonClipping I get exactly the same results.

Does PixelCounting require any specific GPU configuration or settings somewhere else?

FIle: https://atmoslab.egnyte.com/dl/CDWVNeFa9q Thanks! Rafael

Enable pixel counting

Hi all,

I´m making some tests with the new PixelCounting shading feature of E+ 9.3 but I don´t seem to get it to work.

So far I have tested it on machine with a NVIDIA QUADRO P620 4GB with 512 CUDA core Pascal GPUs, but the error log that comes out reflects as if the PixelCounting was being ignored, as I get a bunch of these:

   ** Severe  ** Problem in interior solar distribution calculation (CHKBKS)
   **   ~~~   **    Solar Distribution = FullInteriorExterior will not work in Zone=ATTECHNIQUE
   **   ~~~   **    because vertex 2 of back surface=ATTECHNIQUEDOOR0 is in front of receiving surface=ATTECHNIQUEEXTWALL1
   **   ~~~   **    (Dot Product indicator=11.1000)
   **   ~~~   **    Check surface geometry; if OK, use Solar Distribution = FullExterior instead.

There is no message on the error log on why PixelCounting is not in use and if I run the file on a different machine (without graphic card) using PolygonClipping I get exactly the same results.

Does PixelCounting require any specific GPU configuration or settings somewhere else?

FIle: https://atmoslab.egnyte.com/dl/CDWVNeFa9q Thanks! Rafael