I'm using rcontrib to calculate sunlight hours for a grid of test points. Each sun position is created as a light source modifier and then I use rcontrib -M modifiers.sun [options] *.oct < *.pts > *.dc
to calculate the daylight coefficient. I tried to use rigorous radiance options such as -ab 0 -aa 0 -ad 65536 -lw 1.52e-5 -dt 0 -dc 1.0
but radiance is still missing ~3% of suns in the scene. I also tried turning on and off -u
.
This image shows one of the cases. Black spheres show the place with inaccurate values. I draw sun vectors from one of the test points and in this case Radiance is missing the vector which is parallel to the wall.
You can read more here.