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How to generate the shade via Open Studio SDK?

I use following code trying to generate the shade

Point3dVector points = new Point3dVector();

points.Add(new Point3d(0,1,0));

points.Add(new Point3d(1,1,0));

points.Add(new Point3d(1,0,0));

points.Add(new Point3d(0,0,0));

ShadingSurface shadingSurface = new ShadingSurface(points, model);

but no vertexes set from the generated idf

Shading:Building:Detailed,

RightFin-{e996d645-5c20-47cf-8df8-faa8b9745cba}, !- Name

, !- Transmittance Schedule Name ;

Anything else needs to be set to successfully generate the shade?

How to generate the shade via Open Studio SDK?

I use following code trying to generate the shade

Point3dVector points = new Point3dVector();

Point3dVector(); points.Add(new Point3d(0,1,0)); points.Add(new Point3d(1,1,0)); points.Add(new Point3d(1,0,0)); points.Add(new Point3d(0,0,0));

points.Add(new Point3d(0,1,0));

points.Add(new Point3d(1,1,0));

points.Add(new Point3d(1,0,0));

points.Add(new Point3d(0,0,0));

ShadingSurface shadingSurface = new ShadingSurface(points, model);

model);

but no vertexes set from the generated idf

Shading:Building:Detailed,

Shading:Building:Detailed,
  

RightFin-{e996d645-5c20-47cf-8df8-faa8b9745cba}, !- Name

Name

, !- Transmittance Schedule Name ;

;

Anything else needs to be set to successfully generate the shade?

How to generate the shade via Open Studio SDK?

I use following code trying to generate the shade

Point3dVector points = new Point3dVector();

points.Add(new Point3d(0,1,0));
points.Add(new Point3d(1,1,0));
points.Add(new Point3d(1,0,0));
points.Add(new Point3d(0,0,0));

ShadingSurface shadingSurface = new ShadingSurface(points, model);

but no vertexes set from the generated idf

Shading:Building:Detailed,

  RightFin-{e996d645-5c20-47cf-8df8-faa8b9745cba}, !- Name

  ,                                       !- Transmittance Schedule Name
  ;

Anything else needs to be set to successfully generate the shade?

How to generate the shade via Open Studio SDK?

I use following code trying to generate the shade

Point3dVector points = new Point3dVector();

points.Add(new Point3d(0,1,0));
points.Add(new Point3d(1,1,0));
points.Add(new Point3d(1,0,0));
points.Add(new Point3d(0,0,0));

ShadingSurface shadingSurface = new ShadingSurface(points, model);

but no vertexes set from the generated idf

Shading:Building:Detailed,

  RightFin-{e996d645-5c20-47cf-8df8-faa8b9745cba}, !- Name

  ,                                       !- Transmittance Schedule Name
  ;

Anything else needs to be set to successfully generate the shade?

How to generate the shade via Open Studio SDK?

I use following code trying to generate the shade

Point3dVector points = new Point3dVector();

points.Add(new Point3d(0,1,0));
points.Add(new Point3d(1,1,0));
points.Add(new Point3d(1,0,0));
points.Add(new Point3d(0,0,0));

ShadingSurface shadingSurface = new ShadingSurface(points, model);

but no vertexes set from the generated idf

Shading:Building:Detailed,

  RightFin-{e996d645-5c20-47cf-8df8-faa8b9745cba}, !- Name

  ,                                       !- Transmittance Schedule Name
  ;

Anything else needs to be set to successfully generate the shade?