How to implement PixelCounting method for ShadowCalculation
Hello,
I would really appreciate help in applying the PixelCounting method for ShadowCalculation in combating a fatal error related to degenerate/convex surfaces.
I received help in locating the following documentation, however I do not know how to apply it.
https://bigladdersoftware.com/epx/doc...
https://bigladdersoftware.com/epx/doc...
Thank you, Cullen
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