genBSDF and genblinds
Hi Radiance experts, I'd appreaciate your help regarding the following questions:
I want to assess the performance of a window-system which is formed by daylighting-systems placed in horizontal position (parallel one above the other and certain distance in between). To test, I used genblinds and genBSDF to generate the XML file of such configuration, here the first question regarding this procedure:
1) I wonder if the correct way to indicate the tilt-position of the original daylighting-system (horizontal-slats) its by the specifications in the genblinds command (tilt 0°, 20° etc), and by indicating an horizontal position in the BSDF mat definition (window-BSDF file):
void BSDF system
6 0 system.xml 0 1 0 .
0
0
Note: the final window-assemby's position is vertical (in the final window-BSDF file: 0 0 1 .)
Hoping that this approach is correct so far, then I used the resulting XML file to obtain illuminance and to generate images, while the results seem to be as expected, I have two more questions regarding this procedure:
2) I'm assuming that in this case the calculation of the interreflections occurring between the slats would be different than when using a solid material of uniform reflectance, since I guess, the transmission/reflection-front/back data included in the XML file of the assembly (incident-outgoing rays) would be taken into account for this calculation. Then, I wonder if the results may be at some extent inaccurate according to the following:
a) the following sentence in the 'Three Phase Method Tutorial' (pag. 4, 2.2 Transmission Matrix (BTDF):
'Currently, Radiance only uses the front transmission data, thus front and back reflection and back transmission are ignored by Radiance'.
b) the XML file of the original redirecting-daylighting-system was generated with a goniophotometer, where no back transmission and front and back reflection data was considered, (although the resulting BSDF-XML file contains all such data).
I hope I have explained my questions clearly,
I thank you in advance.
Chantal.
I am confused by your query. Could you clarify in your question what is horizontal and what is vertical? Maybe you could offer the actual commands you executed and the polygon(s) you used for your BSDF window. Be sure to show the options you are giving to genBSDF, which matter in this case.
Hi Basdav, I'm also confused by your question. Maybe you could include a sketch to illustrate your system and describe in detail how you're planning to simulate the system.
I can offer a response to your question in 2a: The statement regarding Radiance only using the transmission front data is only true for matrix multiplaction using rfluxmtx and dctimestep. The BSDF material (which didn't exist at the time the tutorial was written) uses front and back, transmission and reflection.
Thank you for your answers, I rephrase below in a new 'Answer' space. Regarding the sketch, I'm so afraid that my sketching skills would make things worse, so I really hope that the new explanation can be more useful to describe the issue.