How to simulate microperforated shadings

asked 2015-10-19 13:20:32 -0600

I am simulating a project with complex external shading already. Now they want to see effect of microperforation the shadings. Is OS capable of simulating that?

If the answer is yes. How do you do it?

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Maybe a duplicate of this post. It describes how to assign a transmittance schedule to exterior shading surfaces.

Here is another complex shading post.

David Goldwasser's avatar David Goldwasser  ( 2015-10-19 13:58:59 -0600 )edit