Here is an example of what NOT to do.
Indeed, Openstudio will just ignore that value and replace it with 100.
Let's say you have stored your ShadingControl in the variable shading_ctrl
In [1]: puts shading_ctrl.to_s
Out[1]:
OS:ShadingControl,
{a3e408c3-3dd3-4ea9-9c3f-b0af445a2c9d}, !- Handle
Shading Control 1, !- Name
SwitchableGlazing, !- Shading Type
{f47a3380-fc6c-4fee-b208-3e45ebf9cd82}, !- Construction with Shading Name
, !- Shading Device Material Name
, !- Shading Control Type
, !- Schedule Name
, !- Setpoint {BasedOnField A4}
, !- Shading Control Is Scheduled
, !- Glare Control Is Active
, !- Type of Slat Angle Control for Blinds
, !- Slat Angle Schedule Name
; !- Setpoint 2 {BasedOnField A4}
As can be seen above, setpoint
has index 7 (it's 0-indexed, so Handle is 0, Name is 1...)
You can then use the setDouble
method which accepts an index, and a double. Let's say I want to set setpoint
to 25 W/m².
In[2]: shading_ctrl.setAttribute(7, 20)
Out[2]: => true
In[3]: # Let's verify
puts shading_ctrl.to_s
Out[3]:
OS:ShadingControl,
{a3e408c3-3dd3-4ea9-9c3f-b0af445a2c9d}, !- Handle
Shading Control 1, !- Name
SwitchableGlazing, !- Shading Type
{f47a3380-fc6c-4fee-b208-3e45ebf9cd82}, !- Construction with Shading Name
, !- Shading Device Material Name
, !- Shading Control Type
, !- Schedule Name
20, !- Setpoint {BasedOnField A4}
, !- Shading Control Is Scheduled
, !- Glare Control Is Active
, !- Type of Slat Angle Control for Blinds
, !- Slat Angle Schedule Name
; !- Setpoint 2 {BasedOnField A4}