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1 | initial version |
Yes, you can ignore these severe errors.
The PixelCounting method tessellates all surfaces (convex, concave, and even those with windows) into many triangles (which are by definition convex), removing any limitations of non-convex (i.e., concave) surfaces from the shading algorithm.
I am working to remove these errors (and the entire SHD file) for PixelCounting in the next release of EnergyPlus at the end of the month.
2 | No.2 Revision |
Yes, you can ignore these severe errors.
The PixelCounting method tessellates all surfaces (convex, concave, and even those with windows) into many triangles (which are by definition convex), removing any limitations of non-convex (i.e., concave) surfaces from the shading algorithm.
I am working to remove these errors (and the entire SHD file) for PixelCounting in the next release of EnergyPlus at the end of the month.