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1 | initial version |
If everything @MattewSteen has suggested fails, open up the .osm in your favorite text editor such as Notepad++, search for the surface by it's name "4B8349", and delete it. Hopefully you don't have hundreds of them.
You should see something like this:
OS:SubSurface,
{48fbbea4-8111-4558-94d1-e4a0bb66ea18}, !- Handle
9758f4c7141c4eacbf0f_glz_0_0, !- Name
FixedWindow, !- Sub Surface Type
, !- Construction Name
, !- Surface Name
, !- Outside Boundary Condition Object
, !- View Factor to Ground
, !- Shading Control Name
, !- Frame and Divider Name
, !- Multiplier
, !- Number of Vertices
250.97, 337.66, 8.49, !- X,Y,Z Vertex 1 {m}
250.97, 337.66, 6.40, !- X,Y,Z Vertex 2 {m}
245.60, 328.83, 6.40, !- X,Y,Z Vertex 3 {m}
245.60, 328.83, 8.49; !- X,Y,Z Vertex 4 {m}
Normally, the "Surface Name" attribute should have a handle, something like {425aa235-877f-45fc-a7ca-00da4fb1e22d}
, but for you it'll be blank.
Make sure you delete everything.
Notice the last attribute (X,Y,Z Vertex 4 {m}) ends with a ;
, not a ,
. That's the delimeter for objects in both OpenStudio and E+.
2 | No.2 Revision |
If everything @MattewSteen @MatthewSteen has suggested fails, open up the .osm in your favorite text editor such as Notepad++, search for the surface by it's name "4B8349", and delete it. Hopefully you don't have hundreds of them.
You should see something like this:
OS:SubSurface,
{48fbbea4-8111-4558-94d1-e4a0bb66ea18}, !- Handle
9758f4c7141c4eacbf0f_glz_0_0, 4B8349, !- Name
FixedWindow, !- Sub Surface Type
, !- Construction Name
, !- Surface Name
, !- Outside Boundary Condition Object
, !- View Factor to Ground
, !- Shading Control Name
, !- Frame and Divider Name
, !- Multiplier
, !- Number of Vertices
250.97, 337.66, 8.49, !- X,Y,Z Vertex 1 {m}
250.97, 337.66, 6.40, !- X,Y,Z Vertex 2 {m}
245.60, 328.83, 6.40, !- X,Y,Z Vertex 3 {m}
245.60, 328.83, 8.49; !- X,Y,Z Vertex 4 {m}
Normally, the "Surface Name" attribute should have a handle, something like {425aa235-877f-45fc-a7ca-00da4fb1e22d}
, but for you it'll be blank.
Make sure you delete everything.
Notice the last attribute (X,Y,Z Vertex 4 {m}) ends with a ;
, not a ,
. That's the delimeter for objects in both OpenStudio and E+.
3 | No.3 Revision |
If everything @MatthewSteen has suggested fails, open up the .osm in your favorite text editor such as Notepad++, search for the surface by it's name "4B8349", and delete it. Hopefully you don't have hundreds of them.
You should see something like this:
OS:SubSurface,
{48fbbea4-8111-4558-94d1-e4a0bb66ea18}, !- Handle
4B8349, !- Name
FixedWindow, !- Sub Surface Type
, !- Construction Name
, !- Surface Name
, !- Outside Boundary Condition Object
, !- View Factor to Ground
, !- Shading Control Name
, !- Frame and Divider Name
, !- Multiplier
, !- Number of Vertices
250.97, 337.66, 8.49, !- X,Y,Z Vertex 1 {m}
250.97, 337.66, 6.40, !- X,Y,Z Vertex 2 {m}
245.60, 328.83, 6.40, !- X,Y,Z Vertex 3 {m}
245.60, 328.83, 8.49; !- X,Y,Z Vertex 4 {m}
Normally, the "Surface Name" attribute should have a handle, something like {425aa235-877f-45fc-a7ca-00da4fb1e22d}
, but for you it'll be blank.
Make sure you delete everything.
Notice the last attribute (X,Y,Z X,Y,Z
Vertex 4 {m}) {m} ends with a ;
, not a ,
. That's the delimeter delimiter for objects in both OpenStudio and E+.E+.