First time here? Check out the Help page!
1 | initial version |
It looks like you have provided a non-zero ambient value with the -av
setting. This setting is used to specify background "ambient" illumination, which can be a useful shortcut if you need to run a fast simulation with few ambient bounces, but you have a good idea what the diffuse contribution to the scene should be. When a diffuse ray path reaches the number of bounces specified by -ab
, it is assigned the value of -av
rather than spawn new ambient rays into the scene.
Note: If your goal is physically based rendering, you should avoid the use of -av
and instead use high -ab
and -lr
values (and a corresponding low -lw
) in order to trace diffuse lighting paths farther into the scene.