Enable pixel counting    
   Hi all,
I´m making some tests with the new PixelCounting shading feature of E+ 9.3 but I don´t seem to get it to work.
So far I have tested it on machine with a NVIDIA QUADRO P620 4GB with 512 CUDA core Pascal GPUs, but the error log that comes out reflects as if the PixelCounting was being ignored, as I get a bunch of these:
   ** Severe  ** Problem in interior solar distribution calculation (CHKBKS)
   **   ~~~   **    Solar Distribution = FullInteriorExterior will not work in Zone=ATTECHNIQUE
   **   ~~~   **    because vertex 2 of back surface=ATTECHNIQUEDOOR0 is in front of receiving surface=ATTECHNIQUEEXTWALL1
   **   ~~~   **    (Dot Product indicator=11.1000)
   **   ~~~   **    Check surface geometry; if OK, use Solar Distribution = FullExterior instead.
 There is no message on the error log on why PixelCounting is not in use and if I run the file on a different machine (without graphic card) using PolygonClipping I get exactly the same results.
Does PixelCounting require any specific GPU configuration or settings somewhere else?
FIle: https://atmoslab.egnyte.com/dl/CDWVNe... Thanks! Rafael

 
 

@Neal Kruis or @MarkAdams any ideas?
@rafael.alonso can you share an IDF file? Also what platform are you working on (Windows, Mac, Linux)?
Yes, I´ve just added it to the main post.